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This spell adds the quietcasting perk to you, which means you can remain undetected when recasting the spell, whilst invisible, without the sound of recasting the spell alerting enemies to you. The spell will break when looting or picking a lock, but can be cast instantly again afterwards, which allows you to go into sneak instantly and perform another sneak attack, even if already detected. It can be cast instantly again allowing another sneak attack, allowing you to clear rooms of enemies very fast. ![]() This boosted spell is extremely useful for sneaking, as it is an instant cast spell that will last for 300 seconds, or until you kill an enemy. ![]() Master Invisibility is very useful for stealth players. This adds a new boosted illusion spell to the game: This alters the original candlelight spell to make it more useful by lasting longer and not needing to be recast every minute. It illuminates dark areas such as crypts and tunnels to help making navigating them and avoiding traps easier. If dual cast, the spell will last 600 seconds (10 minutes). It is a utility spell that creates a hovering orb of light above you that follows you for 300 seconds. The damage reduction will also stack with regular armor, if the armor was first equipped before casting the spell. This is the equivalent of achieving a displayed armor rating of 567, which is the maximum possible reduction that can be achieved with regular armor. It is a powerful spell that will grant 80% physical damage reduction to you for a period of 300 seconds. This adds a new boosted mage armor spell and illumination spell to the game: This is aimed at the end level game and the advanced healing will make keeping yourself and companions / friendlies alive at high levels much easier. If you have the regeneration perk it will heal 450 points of health. It is a powerful area of effect healing spell that will heal yourself and all friendlies close to you - in a radius of 20 meters around you - for 300 health points per second. This adds a new boosted healing spell to the game: #Skyrim harmony master spell freeCannot affect companions or friendlies, so feel free to use it to electrocute enemies, whilst amongst companions, civil war comrades and town’s people - without the lightning harming friendlies. Additionally the spell harms hostile targets only. The spell has a 50% chance to disintegrate the target. #Skyrim harmony master spell torrentIssues a torrent of instant fire that is not interruptible and which that does high shock damage per second to the target. Cannot affect companions or friendlies, so feel free to use it to use it amongst friendlies. It has a chance to paralyse-freeze targets. It slows enemies down and will damage multiple front-facing enemies at once. Issues an instant blast of frost that is not interruptible and which that does high frost damage per second to the target. Cannot affect companions or friendlies, so feel free to use it to roast vampires, and such, right amongst the town people, without the flames harming friendlies. Additionally it harms hostile targets only. There is a 50% chance to incinerate the target. Targets are also set on fire, which does extra fire damage. The flame can pass through targets and damage multiple enemies simultaneously, in you frontal arc. Issues a torrent of instant fire that is not interruptible and which that does high fire damage per second to the target. #Skyrim harmony master spell modThis mod adds three new Destruction spells to the game: Destruction, Restoration, Illusion and Alteration spells. This mod adds new Master Level Spells to the game. Another aspect that disappointed me about destruction magic is that you could not use it amongst friendlies without also harming them (thinking about the civil war and town's folk battling vampires and such). Too bad that you out-leveled them, in that they did too little damage for practical use at higher levels. ![]() When used these spells were cast instantly and issued a continuous stream of destruction magic that was not interruptible. Thinking back on it, the Destruction spells I enjoyed using most were the first three spells you learned, namely Flames, Frostbite and Sparks. Were you also disappointed when you finally got to level 100 with a school of magic only to find the Master Level spells were rubbish? Especially Destruction and Restoration Magic’s Master spells? Did you also find that although it looked cool, the Master Destruction spells were practically useless with the long charge up animation and 4.5 second casting time duration that was easily interruptible with any hit you received? This mod is also available for Skyrim Special Edition, which can be found here. ![]()
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